Coded systems for Unity
Tools that
don't get in your way.
Null Bolt is a small studio building runtime systems and editor tools for Unity. Source-included. No telemetry. Updates that ship when they're ready, not when a roadmap says so.
// null bolt · mark
est. 2026
// the catalog
The current line-up.
Source-included assets for Unity 2022.3 and Unity 6. No DLLs, no telemetry.
// how we work
Four promises, kept in writing.
A small studio means we can commit to things bigger ones can't.
// 01
Source is always included.
No DLLs. Read it, fork it, audit it on a Friday at 5pm.
// 02
No telemetry, ever.
Our assets don't phone home. Not for analytics, not for licensing, not at all.
// 03
Email gets a human reply.
Within two business days. From the person who actually wrote the thing.
// 04
Updates that ship when ready.
We don't promise dates we can't keep. You'll see commits, not roadmaps.
// devlog
A short note from the studio, monthly.
One mail per month. New assets, work-in-progress, and the occasional honest post-mortem. One-click unsubscribe.
