Null Bolt
Studio
Coded systems for Unity

Tools that
don't get in your way.

Null Bolt is a small studio building runtime systems and editor tools for Unity. Source-included. No telemetry. Updates that ship when they're ready, not when a roadmap says so.

// null bolt · mark
est. 2026
// how we work

Four promises, kept in writing.

A small studio means we can commit to things bigger ones can't.

// 01
Source is always included.

No DLLs. Read it, fork it, audit it on a Friday at 5pm.

// 02
No telemetry, ever.

Our assets don't phone home. Not for analytics, not for licensing, not at all.

// 03
Email gets a human reply.

Within two business days. From the person who actually wrote the thing.

// 04
Updates that ship when ready.

We don't promise dates we can't keep. You'll see commits, not roadmaps.

// devlog

A short note from the studio, monthly.

One mail per month. New assets, work-in-progress, and the occasional honest post-mortem. One-click unsubscribe.

// ≤1 mail / month · unsubscribe in one click