// /about
One person, tired of writing the same systems twice.
Null Bolt is a one-person studio building runtime systems and editor tools for Unity. No team, no managers — just me, evenings and weekends, shipping when things actually work.
I started because every project I joined re-implemented the same five systems from scratch — behaviour trees, state machines, save handling, schedulers, inspectors — and every time it came out slightly worse than the last. So I wrote them once, properly, and put them on the Asset Store.
No roadmaps I can't keep, no marketing copy written by language models, no features that only work in the demo scene. The code is the product; the marketing is just signage.